Dec 23, 2009, 01:37 AM // 01:37
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#1
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Gate of Madness -> HM + Masters
Tell me everything you know from personal experience, your successful H/H strategies, whatever. I didn't gather much from the wiki other than "uber-micro your heroes against Shiro when he uses Battle Scars".
This is my last mission for Legendary Guardian, so I wanna make this count.
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Dec 23, 2009, 02:09 AM // 02:09
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#2
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Frost Gate Guardian
Join Date: Jun 2009
Guild: [Pro]
Profession: N/
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lol just bring pi and shiro should be like holy banana hammock lol & bring a SoS & an ER protter should make things pretty darn easy
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Dec 23, 2009, 02:28 AM // 02:28
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#3
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Once you clear out the portals and are about to approach the gate, inch forward until shiro and the lich start talking (but they won't be at the center yet). Head back to the gateway, when the dialogue ends, the two of them will appear spaced appart inthe center of the pit.
Hug the right wall and inch forward towards the liche until you aggro him and he starts following (If you aggro both at once, it'll be impossible to separate them after). Run back to the gateway, that's about as far as he'll go. From there, disable all enchants (his enchant stripping skill hurts, badly) on heroes and don't use any yourself, and he should drop like a sack of potatoes.
From there, Shiro doesn't do that much damage until his health is below about 60%, so just run past him while capping shrines (dont' forget to re-enable the enchants on heroes.) If you bite off more than you can chew and need to lose shiro, just hide in a corner of one of the shrines (Just flag your heroes in one of the very back corners, he always breaks aggro) and wait until he returns to the center.
The rest of the mish should be pretty easy as long as you have a team capable of doing gate of pain.
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Dec 23, 2009, 02:35 AM // 02:35
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#4
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Run normal 8 man build with a few anti shiros, Empathy SS, PI Etc.
Once all gates are destroyed, stand outside range of any shrines/lich/shiro
Flag heroes to all shrines 1 by one, no enemies with spawn on them, easy caps.
Once all are capped, slide down side and aggro lich, take him out
Kill Shiro, done, no ridiculous capping with shiro on you
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Dec 23, 2009, 02:49 AM // 02:49
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#5
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Quote:
Originally Posted by IronSheik
Run normal 8 man build with a few anti shiros, Empathy SS, PI Etc.
Once all gates are destroyed, stand outside range of any shrines/lich/shiro
Flag heroes to all shrines 1 by one, no enemies with spawn on them, easy caps.
Once all are capped, slide down side and aggro lich, take him out
Kill Shiro, done, no ridiculous capping with shiro on you
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That's actually pretty viable. The problem is, if you flag them to shrines outside of compass range, they won't fight the margos there, so the shrines will be recapped soon as they leave.
The problem is that you'll then have to fight the bosses without the benefit of the god bonuses.
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Dec 23, 2009, 02:49 AM // 02:49
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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another easy way without special builds.. take margrid as a r/w.. setup a nice damage build with high expertise.. put in the blocks on her bar along with wild blow and switch her to axe when you get to pulling him up to the door.. she makes a great tank for shiro and battle scars will stay down
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Dec 23, 2009, 03:18 AM // 03:18
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#7
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Gennadios
That's actually pretty viable. The problem is, if you flag them to shrines outside of compass range, they won't fight the margos there, so the shrines will be recapped soon as they leave.
The problem is that you'll then have to fight the bosses without the benefit of the god bonuses.
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The shrines will be recapped yes, but you just have to aggro bosses individually.
Slide down right side to nab lich and hes cake.
Then it's just a regular ole HM Shiro, nothing wild blow and spiteful spirit can't handle
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Dec 23, 2009, 04:08 AM // 04:08
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#8
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Academy Page
Join Date: Apr 2007
Guild: Jade Reapers [JD]
Profession: W/
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To confirm the tactic that IronSheik suggested. This works brilliantly in HM.
You clear the portals like normal then just open your U map and flag all hero's from shrine to shrine capping one after the other. So long as you have capped them all it doesn't matter afterwards if they get retaken. You will still be credited.
Then its just a case of taking out the Lich and Shiro with the techniques mentioned.
Also if you can get someone to accompany you with their hero's. Then you can speed up the process by capping 2 different shrines at the same time.
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Dec 23, 2009, 05:13 AM // 05:13
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#9
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Disregard everything I said, I fellate men.
Pulled it my first try with an AP caller Prot build (Pain Inverter and all), stance Margrid with DBlow and DShot, Xandra pulling spirit block with added Shadowsong, Livia healing with extra SS support, Herta, Odurra, Mhenlo, and Kihm. The body of the mission was made more difficult due to lack of damage output, but thankfully Margonite Clerics literally can't heal to save their lives.
+1 Leg. Guardian
Last edited by BLOODGOAT; Dec 23, 2009 at 06:10 AM // 06:10..
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Dec 23, 2009, 08:43 AM // 08:43
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#10
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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I ran a standard SoS rit, Dunk as a WoH healer, and an MoW as SS. I was an imbagon with wild throw. By the time I capped the shrines, shiro was almost dead, and the lich was already dead. The mission is fairly easy, just drop spirits on your way up to the shrine, and they will distract Shiro, and your basically free to capture at your leisure.
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Dec 23, 2009, 09:17 AM // 09:17
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#11
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by Schnellburg
I ran a standard SoS rit, Dunk as a WoH healer, and an MoW as SS. I was an imbagon with wild throw. By the time I capped the shrines, shiro was almost dead, and the lich was already dead. The mission is fairly easy, just drop spirits on your way up to the shrine, and they will distract Shiro, and your basically free to capture at your leisure.
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Truly I had no worries about the mission at all, but rather, finding a build that had good synergy between accomplishing the actual mission /and/ killing Shiro, because I have not once, ever, EVER, had good luck killing Shiro.
But Shadowsong made it nice.
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Dec 23, 2009, 10:11 AM // 10:11
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#12
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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Me as Warrior with:
Heroes: Protection Monk / Spoil Victor Necromancer / Hydromancer
Henchmen: 2 Monks / 2 Elementalists
Lure out the Lich.
After killing him, disable your Hero's attack, but keep a Water snare and Blurred Vision open, and target Shiro for your Hydromancer.
Flag Henchmen to first shrine and capture it, might have to flag them more while capping so they won't run all wild with Shiro around.
After capping a shrine flag Henchmen at next shrine and continue.
After capping all shrines, spread out Hero flags around Shiro and kill him. Shouldn't have to micromanage anything. Maybe activate Spoil Victor if your hero is lazy casting it on Shiro.
Last edited by Milennin; Dec 23, 2009 at 10:14 AM // 10:14..
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Dec 27, 2009, 09:11 AM // 09:11
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#13
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Academy Page
Join Date: Dec 2009
Location: GMT
Profession: W/
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There's no advantage to killing the Lich first. Kill Shiro first because he's easier to pull. And definitely use your H/H to cap the shrines, but if you do, do not aggro the bosses until the H/H have all left the temple. This causes the mission to glitch, and the bosses never become enemies.
I tanked Shiro with a bonder (+Wild Blow) because I couldn't get my H/H to behave when trying to kill him with PI, but there are lots of different things that work.
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Dec 27, 2009, 11:27 AM // 11:27
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#14
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by Mobiusman
There's no advantage to killing the Lich first. Kill Shiro first because he's easier to pull. And definitely use your H/H to cap the shrines, but if you do, do not aggro the bosses until the H/H have all left the temple. This causes the mission to glitch, and the bosses never become enemies.
I tanked Shiro with a bonder (+Wild Blow) because I couldn't get my H/H to behave when trying to kill him with PI, but there are lots of different things that work.
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My spirit wall was excellent at making him sit still.
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